The mark
Primary lockup, a stacked version, and a small icon for app tiles and favicons. Vector artwork, plus flat exports in the sizes you will actually be asked for.
Most logos fall apart the week after handover. Someone stretches it, someone picks a new blue, someone sets the address in a font nobody agreed on. We draw the mark, write down the rules that stop all of that, and hand you every source file.
Three steps, in this order, with a date against each one before we begin.
We go through what you sell, who buys it, and what the other names in your category already look like. Then you get two directions, not twelve, with a written reason under each one. Twelve options is a way of making you do the deciding.
The direction you pick gets built properly. We test it small, large, in one colour, on dark, in print and on a phone at arm's length, then fix whatever breaks. A mark that only looks good at full width on a slide is not finished.
Rules, files, fonts, and a walkthrough call with whoever has to use this after we leave. The source files go to you in the same week, not after a chasing email.
Four parts. The mark, the type, the colour, and the written rules that keep it consistent once we are gone.
Primary lockup, a stacked version, and a small icon for app tiles and favicons. Vector artwork, plus flat exports in the sizes you will actually be asked for.
One or two typefaces, no more. We tell you what the licence costs and who has to buy it, in writing, before you commit to anything.
A small set that holds together. Hex, RGB, CMYK and the nearest print reference, so your printer and your website stop arguing about which one is the real blue.
A short PDF with clear space, minimum size, what to do on top of photos, and the handful of things nobody should ever do to the mark. Written for a person, not a committee.
You get the source files. Editable vector artwork, every export, and the font files or the links to buy them. Nothing sits locked in an account we control. Your printer, your next agency and the person in your office with Illustrator can all open the folder and get to work without calling us first.
No number is printed on this page, because there is no honest one to print. An identity for a two person studio and an identity for a company with four product lines are not the same job.
We go through what actually has to be made: how many lockups, whether there is packaging, whether a sign maker and a printer are involved, how many languages sit in the mark. Then the figure is different every time, because the work is.
You get it by email, in writing, before anything starts. It is a fixed scope. If you add to it later, we write the addition down too and wait for a yes before touching it.
Straight answers. If one of these is a dealbreaker, better that you know now.
You can, and for some businesses that is the right call. What you will not get is the second half of the job: the rules, the tested sizes, and the files in a form a printer will accept. Most people who come to us already have the cheap logo and cannot use it on anything larger than a screen.
Every mark is drawn and finished by hand. Anything that reads as a template gets thrown out before you ever see it. The two directions you get are drawn for your name and your category, and we will show you the rejected pages if you want to see the working.
One more round is included in the fee. We go back to your notes, take the parts you did react to, and come back with a fresh pair. If we are still nowhere after that, we say so plainly instead of grinding, and you keep everything made up to that point.
You do, in full, source files included. We hand over the working artwork, not just flattened exports, and we do not hold the domain, the fonts or the folder hostage. The only thing we ask for is permission to show the work here, and you are free to say no.
Tell us the name, what it sells, and what is wrong with the mark you have now. One or two lines is plenty. A person reads it and a person replies, usually within a working day.